
Procedural Gerstner Wave Shader
- C#, Unity ShaderGraph
- Unity
I am currently a second-year student studying BSc (Hons) Computer Game Technologies at the University of Portsmouth. I am currently looking for an undergraduate industry placement opportunity before beginning my third-year studies.
I specialise in Unity and Unreal Engine development, primarily coding in C#. I am also improving my ability to use C++ as I tackle projects this coming year.
Below are a collection of individual and group projects where I was the primary programmer. This list will continue to be updated as I am always working on something new.
These are examples of work I have completed that helped to build my skillset as a well rounded game developer, including 3d modelling, design and production.
These are the projects I have currently committed to this year.
For this project, I have been given access to a PlayStation™ 5 Development Kit and documentation, in order to build a project while working in an unfamiliar development environment.
I am working in collaboration with one other programmer, where we intend to build a "Bullet Hell" game that utilises the haptic feedback through the DualSense™ controllers.
This Maths demo will be a solo project, built in C++, to show off the maths skills I have learnt in my "Maths for Games" module.
This project will implement physically accurate velocity, acceleration and gravity calculations to build a simulation of our solar system.