Unreal Engine Material Editor
The aim of this project was to explore the uses and implementation of postprocess shader effects.
I developed three distinct postprocess effects for this project, including a retro-style pixellation shader, a venetian blinds and fisheye CRT effect and a Halftone shading effect.
This project expanded on my experience using material editors, with new techniques to operate in the screen-space post process rendering domain, drawing experience from my own hobby work in After Effects and Premiere Pro.