A Dynamic Sailing Simulator

C#, Unity

Project Summary

This is my final-year-project artefact, an expansion on my previous work with Gerstner wave shaders.
This project was developed alone, allowing me to further explore and refine my skills in technical art and physics programming

This project consisted of three main components, being an expansion on my previous Gerstner wave system, to improve visual effects and solve existing issues, the development of a buoyancy system and modelling a sailing system that reflected real-world performance data.